Build Roblox games by asking.

Open your place in Roblox Studio and say what you want. Roflow builds it right there, then plays your game to check that it really works, on a computer and on a phone. Every change can be undone.

For macOS and Windows, with a terminal CLI too.

RoflowStudio: Coin Tycoon
Add a shop where players can buy a 2x coin multiplier, and save their coins.
Added a shop pad by the spawn that sells a 2x multiplier for 50 coins, and coins now save when a player leaves. Checkpoint saved, so you can undo it.
Playing your game in Studio to check it…
  • Touching the coin pad pays the player
  • The shop charges once, not again
  • Progress is saved when you leave
  • Works with touch on a phone
Try: Make the obby stages get harder each time

From first script to shipped game.

Roflow does the building and the checking, in the place you already have open.

Say what you want.

Describe a game, a system or a fix in plain words. Roflow writes the Luau, builds the parts and the screens, and changes only what you asked for. It reads your scripts before it changes them.

Works right in Roblox Studio.

Open a place in Studio and Roflow attaches to it by itself. Every change lands in that place, with a checkpoint saved first, so anything can be undone.

Checks its work by playing.

After each change Roflow starts a play-test and plays your game the way a player would, on a computer and on a phone. When something fails it fixes it, and it tells you plainly what it checked and what it could not.

Everything else, one click away.

Live Roblox trends, saving that survives a rejoin, game pass drafts and publishing help sit in the rail on the left, with ideas written for the place you have open. Use the desktop app or the terminal CLI.

How it works.

You ask, Roflow builds it in Studio, then plays your game to check it.

Roblox Studio
Coin TycoonRoflow is working here
Spooky Forest ObbyOpen in Studio to switch
Try: Add a shop pad by the spawn that sells a 2x coin multiplier

Starts when Studio does.

Open a place in Roblox Studio and Roflow finds it and attaches by itself. There are no projects to set up and no files to sync: the place you have open is the game.

  • Follows the place you open, and switches when you open another
  • Ideas to try, written for that place
  • A checkpoint before every change
Played your game in Studio. Fixing what did not work…
  • Touching the coin pad pays the player
  • The shop charges once, not again
  • Progress is saved when you leave
  • Works with touch on a phone

Checks its work by playing.

After a change Roflow presses Play, walks, jumps, buys and collects like a player, on a computer and on a phone. When a check fails it fixes the game and checks again.

  • A separate reviewer writes checks for what you asked
  • Leaves and rejoins to check progress is saved
  • Says plainly what it checked and what it could not
Build
World building
Gameplay & scripts
UI design
NPCs & enemies
Look & feel
Textures & materials
Animations
Lighting
Sound & music
Make it work
Play-test & fix
Mobile & controls
Saving progress
Undo & checkpoints
Grow
Live trends
Monetization
Player insights
Publish

Everything it can do, one click away.

The rail on the left lists what Roflow can do for your game. Pick one to see what it does and ideas to try, then just ask in the chat.

  • World building, scripts, UI, NPCs, textures and animations
  • Saving progress, mobile controls and play-testing
  • Live trends, monetization drafts and publishing help

Your next Roblox game starts here.

Free to download and free to keep using. Start a new project, or import the place you already have open in Studio.

Windows
macOS

No credit card required. Sign in with Roblox.